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  • MiscellneousProjects

    Miscellaneous Projects Project Name To connect this element to content from your collection, select the element and click Connect to Data. Read More Load More

  • CircuitProjects

    Circuit Projects How to Build a Water Level Monitoring System Using BC547 here’s a detailed guide on how to create a water level monitoring system using a BC547 transistor. Read More How to Create a Laser Security System Using a BC547 Transistor Here's a detailed guide on how to create a laser security system using a BC547 transistor. This project will involve using a laser beam to create a tripwire that triggers an alarm when interrupted. Read More Load More

  • Design a Retro game of Snake from Nokia using OLED and Joystick.

    Design a Retro game of Snake from Nokia using OLED and Joystick. Design a Retro game of Snake from Nokia using OLED and Joystick. With these steps, you've successfully created a basic Nokia Snake game using a 0.96" OLED, a joystick, and an Arduino Nano. You can enhance the game by adding more features, improving graphics, and optimizing controls. Description: Creating a Nokia Snake game using a 0.96" OLED, a joystick, and an Arduino Nano is an exciting project. Below are the detailed steps to guide you through the process: Materials Needed 1. Arduino Nano 2. 0.96" OLED display (SSD1306) 3. Joystick module 4. Breadboard and jumper wires 5. Power supply or USB cable 6. Resistors (if needed for pull-down or pull-up) Step 1: Setup and Installation 1. Install Arduino IDE: Download and install the Arduino IDE from the official [Arduino website](https://www.arduino.cc/en/software). 2. Install Required Libraries: Open the Arduino IDE and install the following libraries through the Library Manager (Sketch -> Include Library -> Manage Libraries): - Adafruit SSD1306 - Adafruit GFX Step 2: Wiring the Components 1. OLED Display: - VCC to 5V (or 3.3V, depending on your display) - GND to GND - SCL to A5 (SCL) - SDA to A4 (SDA) 2. Joystick Module: - VCC to 5V - GND to GND - VRx to A0 (horizontal movement) - VRy to A1 (vertical movement) - SW to D2 (button press) Step 3: Testing and Debugging 1. Upload the Code: Connect your Arduino Nano to your computer using a USB cable. Select the appropriate board and port in the Arduino IDE and upload the code. 2. Check the Display: Ensure the OLED display initializes correctly and shows the snake's movement. 3. Joystick Control: Move the joystick and observe the snake's movement on the OLED display. Adjust the delay and mapping values for smoother control. Step 4: Enhancements 1. Food Item: Add random food generation on the screen and increase the snake's length when it eats the food. 2. Game Over Condition: Implement collision detection with the screen boundaries and the snake's body. 3. Score Display: Add a score counter and display it on the screen. Project Gallery All Documents : Download the below code and enjoy your game. Click Here to Download Download Video Tutorial : Conclusion : With these steps, you've successfully created a basic Nokia Snake game using a 0.96" OLED, a joystick, and an Arduino Nano. You can enhance the game by adding more features, improving graphics, and optimizing controls. Explore our website for more projects and visit Skill-Hub by EmbeddedBrew. Happy coding and enjoy your DIY project! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to make a Home Automation System using Blynk2.0 and NodeMCU

    Create Automation System using NodeMCU and Blynk2.0 to control Lights and Fans of a room, also monitor environmental parameters on your hand. How to make a Home Automation System using Blynk2.0 and NodeMCU Create Automation System using NodeMCU and Blynk2.0 to control Lights and Fans of a room, also monitor environmental parameters on your hand. Description: Sure, here’s a step-by-step guide to create a home automation system that controls two devices and displays temperature data from a DHT22 sensor on an LCD using NodeMCU and Blynk: Step 1: Gather Materials - NodeMCU (ESP8266) - DHT22 temperature and humidity sensor - 16x2 LCD display with I2C module - Two relays (for controlling devices) - Breadboard and jumper wires - Power supply (5V for relays, typically USB for NodeMCU) - Blynk app installed on your smartphone Step 2: Set Up Blynk 1. Create a Blynk Account: Download the Blynk app from the App Store or Google Play and create an account. 2. Create a New Project: In the Blynk app, create a new project. Select "NodeMCU" as your device and note down the authentication token sent to your email. 3. Add Widgets: - Add a button widget for each device you want to control. - Add a labeled value widget to display temperature data. - Optionally, add a gauge or graph widget to visualize temperature data. Step 3: Set Up Hardware 1. Connect the DHT22 Sensor: - VCC to 3.3V on NodeMCU - GND to GND on NodeMCU - Data to digital pin D4 on NodeMCU 2. Connect the LCD Display: - Connect the I2C module to the LCD. - SDA to D2 on NodeMCU - SCL to D1 on NodeMCU - VCC to 5V on NodeMCU - GND to GND on NodeMCU 3. Connect the Relays: - Relay 1 IN pin to D5 on NodeMCU - Relay 2 IN pin to D6 on NodeMCU - VCC to 5V - GND to GND Step 4: Install Libraries In your Arduino IDE, install the following libraries: - Blynk Library: Go to Sketch > Include Library > Manage Libraries, search for "Blynk", and install. - DHT Sensor Library: Search for "DHT sensor library" and install. - LiquidCrystal I2C Library: Search for "LiquidCrystal I2C" and install. Step 5: Write the Code Step 6: Upload Code to NodeMCU 1. Connect your NodeMCU to your computer via USB. 2. Open the Arduino IDE and select the correct board and port. 3. Upload the code to your NodeMCU. Step 7: Configure Blynk App 1. Button Widgets: Set one button to V1 and the other to V2 for controlling the relays. 2. Labeled Value Widget: Set to V5 to display the temperature data. Step 8: Power Up and Test 1. Ensure all connections are secure. 2. Power up your NodeMCU and relays. 3. Open the Blynk app and test the buttons to control your devices. 4. Check the LCD display and Blynk app to see the temperature readings from the DHT22 sensor. Project Gallery All Documents : Download the below code to make your own Home Automation System. Click Here to Download Download Video Tutorial : Conclusion : You’ve now built a basic home automation system using NodeMCU and Blynk! This setup allows you to control two devices remotely and monitor temperature data in real-time. Explore additional projects and skills on our website and continue enhancing your IoT expertise with Skill-Hub by EmbeddedBrew. Happy building! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to make an Arduino based Calculator using Keypad and LCD

    How to make an Arduino based Calculator using Keypad and LCD How to make an Arduino based Calculator using Keypad and LCD Here's a step-by-step guide to creating a calculator using an Arduino, a keypad, and an LCD Description: In this tutorial, we’ll walk you through building a simple calculator using an Arduino, a 4x4 keypad, and an I2C LCD. This project is perfect for beginners looking to explore the basics of interfacing components with an Arduino. Components Needed: - Arduino Uno (or any other compatible board) - 4x4 Keypad - LCD I2C (16x2) - Jumper wires - Breadboard - USB cable for programming Step 1: Set Up Your Components Connect the Keypad: 1. Place the keypad on your breadboard. 2. Connect the keypad's row and column pins to the Arduino. For instance: - Row pins (R1, R2, R3, R4) to Arduino pins 9, 8, 7, 6 - Column pins (C1, C2, C3, C4) to Arduino pins 5, 4, 3, 2 Connect the LCD I2C: 1. Attach the I2C LCD to the breadboard. 2. Connect the LCD's SDA and SCL pins to the corresponding Arduino pins: - SDA to A4 - SCL to A5 3. Connect the LCD's VCC to the 5V pin on the Arduino and GND to the GND pin on the Arduino. Step 2: Install Required Libraries Before coding, ensure you have the necessary libraries installed in your Arduino IDE: 1. Keypad Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "Keypad" and install the Keypad library by Mark Stanley and Alexander Brevig. 2. LiquidCrystal I2C Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "LiquidCrystal I2C" and install the library by Frank de Brabander. Step 3: Write the Code Here’s a sample code to get you started: Step 4: Upload and Test 1. Connect your Arduino to your computer using the USB cable. 2. Open the Arduino IDE, paste the code, and upload it to your Arduino. 3. Once uploaded, your LCD should display "Calculator" initially. Use the keypad to enter numbers and operations. For example: - Press `5`, then `A` (for addition), then `3`, and finally `#` to see the result `8` displayed. Project Gallery All Documents : Download the below code to run the Calculator Click Here to Download Download Video Tutorial : Conclusion : Now that your basic calculator is working, you can try expanding its functionality. Add more operations, improve the user interface, or even integrate it with other sensors or components for more complex projects. By following these steps, you’ll have a functional calculator built with an Arduino, a keypad, and an LCD I2C. Happy building! Also check our website for more projects and explore the Skill-Hub to enhance your Skills in Embedded Systems and IoT. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to Monitor DHT Sensor Values on the Blynk App Using Arduino

    Here’s a step-by-step guide to monitor DHT sensor values on the Blynk app using Arduino How to Monitor DHT Sensor Values on the Blynk App Using Arduino Here’s a step-by-step guide to monitor DHT sensor values on the Blynk app using Arduino Description: In this tutorial, we will walk you through the steps to monitor DHT (Digital Humidity and Temperature) sensor values on the Blynk app using an Arduino board. This project allows you to remotely monitor the temperature and humidity data from the DHT sensor on your smartphone. Materials Needed: - Arduino board (e.g., Uno, Nano) - DHT11 or DHT22 sensor - Jumper wires - Breadboard - USB cable - Internet connection - Blynk app installed on your smartphone Step 1: Setting Up the Hardware 1. Connect the DHT Sensor to the Arduino: - DHT11/DHT22 Pin Configuration: - VCC to 5V or 3.3V pin on Arduino - GND to GND pin on Arduino - Data pin to a digital pin on Arduino (e.g., D2) DHT Sensor -> Arduino ------------------------ VCC -> 5V GND -> GND DATA -> D2 2. Wiring Diagram: Ensure you connect the pins correctly to avoid any damage to the sensor or the Arduino. Step 2: Setting Up the Blynk App 1. Download and Install the Blynk App: - Available on Google Play Store (Android) and Apple App Store (iOS). 2. Create a New Project: - Open the Blynk app and create a new project. - Choose your device (e.g., Arduino Uno). - Note the Auth Token sent to your email. 3. Add Widgets: - Add a “Gauge” or “Value Display” widget for temperature. - Add a “Gauge” or “Value Display” widget for humidity. - Configure the widgets to display values from virtual pins (e.g., V5 for temperature and V6 for humidity). Step 3: Programming the Arduino 1. Install the Required Libraries: - Open the Arduino IDE and install the following libraries: - Blynk library - DHT sensor library Sketch -> Include Library -> Manage Libraries... - Search for "Blynk" and install it. - Search for "DHT sensor library" and install it. 2. Write the Arduino Code: - Use the following sample code given below. - Replace `YourWiFiSSID`, `YourWiFiPassword`, and `YourAuthToken` with your actual WiFi credentials and Blynk Auth Token. 3. Upload the Code: - Connect your Arduino to your computer via USB and upload the code. Step 4: Monitoring the Data 1. Open the Blynk App: - Start the project by pressing the play button in the Blynk app. 2. View the Sensor Data: - The temperature and humidity values should now appear on the widgets you configured. - You can now monitor the DHT sensor values in real-time from your smartphone. Project Gallery All Documents : Download the code to get started with the project. Click Here to Download Download Video Tutorial : Conclusion : By following these steps, you have successfully set up a system to monitor DHT sensor values on the Blynk app using an Arduino. This project is a great way to learn about IoT and how to connect sensors to a mobile app for remote monitoring. Also check our website for more projects and explore Skill-Hub by EmbeddedBrew to enhance your Skills. Happy experimenting! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • Getting Started with ESP32 Cam Module and Solve Fatal Error

    In this Project we will learn about ESP32 Cam module & create a Live Security Camera Getting Started with ESP32 Cam Module and Solve Fatal Error In this Project we will learn about ESP32 Cam module & create a Live Security Camera Description: The ESP32-CAM is a powerful and versatile microcontroller with built-in Wi-Fi and Bluetooth, making it ideal for various IoT projects. Here’s a step-by-step guide to help you get started with your ESP32-CAM on a Windows PC. Step 1: Gather Your Components Before you begin, ensure you have the following components: - ESP32-CAM module - USB to TTL/Serial adapter (such as FTDI or CP2102) - Jumper wires - Breadboard (optional) - Micro USB cable Step 2: Install Arduino IDE 1. Download Arduino IDE: Visit the [Arduino IDE download page]( https://www.arduino.cc/en/software ) and download the Windows installer. 2. Install Arduino IDE: Run the installer and follow the on-screen instructions to install the IDE on your PC. Step 3: Install ESP32 Board Support 1. Open Arduino IDE: Launch the Arduino IDE. 2. Open Preferences: Go to `File` > `Preferences`. 3. Add ESP32 URL: In the "Additional Board Manager URLs" field, enter the following URL: ` https://dl.espressif.com/dl/package_esp32_index.json` 4. Open Boards Manager: Go to `Tools` > `Board` > `Boards Manager`. 5. Install ESP32: In the Boards Manager window, search for "ESP32" and click "Install" on the "esp32 by Espressif Systems" entry. Step 4: Set Up ESP32-CAM in Arduino IDE 1. Select Board: Go to `Tools` > `Board` and select `AI Thinker ESP32-CAM`. 2. Select Port: Connect your USB to TTL adapter to your PC and select the appropriate COM port under `Tools` > `Port`. Step 5: Wiring the ESP32-CAM 1. Connect the ESP32-CAM to the USB to TTL Adapter: - ESP32-CAM | USB to TTL - 5V | 5V - GND | GND - U0R | TX - U0T | RX - IO0 | GND (for programming mode) Step 6: Uploading the Code 1. Open Example Sketch: Go to `File` > `Examples` > `ESP32` > `Camera` > `CameraWebServer`. 2. Modify the Sketch: Find the following lines in the sketch and update them with your Wi-Fi credentials: const char* ssid = "your-SSID"; const char* password = "your-PASSWORD"; 3. Select Board Settings: Ensure the following settings are selected: - Board: `AI Thinker ESP32-CAM` - Flash Mode: `QIO` - Flash Frequency: `40MHz` - Partition Scheme: `Huge APP (3MB No OTA)` - Upload Speed: `115200` 4. Upload Code: Click the upload button. While uploading, press and hold the `RESET` button on the ESP32-CAM. Step 7: Running the ESP32-CAM 1. Open Serial Monitor: Go to `Tools` > `Serial Monitor` and set the baud rate to `115200`. 2. Reset the ESP32-CAM: Disconnect the IO0 pin from GND and press the `RESET` button on the ESP32-CAM. 3. View Output: The Serial Monitor will display the IP address of your ESP32-CAM. 4. Access the Web Server: Open a web browser and enter the IP address displayed in the Serial Monitor. You should see the camera feed from your ESP32-CAM. Project Gallery All Documents : Copy & Paste this link in ArduinoIDE - File - Preferences - Additional Boards Manager URL - https://dl.espressif.com/dl/package_esp32_index.json Use the example code as instructed in the Video Click Here to Download Download Video Tutorial : Conclusion : Congratulations on completing all the steps! You now have a solid understanding of how the Raspberry Pi Pico works. Feel free to experiment with various projects to further enhance your skills. For more project ideas and detailed guides, visit our website. Additionally, explore Skill-Hub by EmbeddedBrew to acquire a wide range of skills in embedded systems. Happy Learning! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • Student Partner Program | EmbeddedBrew

    Page Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Click Here Section Title Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Section Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors.

  • Crew Terms & Conditions | EmbeddedBrew

    Know about the terms and conditions for using the site. < Back Crew Terms and Conditions Sheet This Terms and Conditions Deed is made and entered into on the date mentioned in the Crew Information Sheet, by and between EmbeddedBrew Innovations, a sole proprietorship duly incorporated under the laws of India, with its registered office at Old Town, Bhubaneswar, Odisha (hereinafter referred to as the "Company"), and the individual identified in the Crew Information Sheet, (hereinafter referred to as the "Crew"). NOW, THEREFORE, in consideration of the mutual promises and terms and conditions contained herein, the parties hereto agree as follows: 1. Scope of Work The Crew agrees to provide the services, as mentioned in the Assignment Information Sheet. The Crew shall perform the work as per the agreed timeline, and quality standards specified by the Company. The Company may request additional services, which shall be mutually agreed upon in writing, including any further compensation. 2. Compensation The Crew shall be compensated on a per Project/ per Day/ per Month basis, at a rate, as mentioned in the Assignment Information Sheet. Payment shall be made upon completion of the agreed milestones or deliverables and approval by the Company. The Crew shall submit an invoice detailing the services rendered and the corresponding payment due. Payment shall be made within 15 days of receipt of the invoice. 3. Work Hours, Holidays, and Absence The Crew agrees to adhere to the standard working hours mutually agreed upon with the Company, that is according to the completion of the project. The Crew is entitled to observe public holidays as per the Company’s holiday schedule. In case of absence without prior notice or approval, the Company reserves the right to deduct payment on a pro-rata, per-day basis, calculated as a proportion of the agreed project or Daily work rate. Consistent absences may lead to a review of the agreement. 4. Payment Cancellation Terms In the event of termination with or without prior notice by either party, or if termination occurs due to misconduct, breach of contract, or any other justifiable cause, the Company reserves the right to cancel any pending payments for work not performed. if the project has not yet commenced by the time of termination, no payment will be due. The Crew will only be entitled to the compensation earned up until the date of termination, and any additional compensation will not be provided. 5. Non-Compete & Non-Solicitation The Crew agrees not to engage in or assist any business that competes with the Company during Assignment and for a period of 6 months after termination. The Crew further agrees not to solicit the Company’s clients, customers, or employees for personal gain during this period. 6. Profit Sharing The Crew shall not be entitled to any share in the Company’s profits unless specifically agreed upon in a separate written agreement. The Crew’s compensation is limited to the fees mentioned in this deed, and they shall have no claim to any other financial benefits, assets, or revenues of the Company. 7. Confidentiality The Crew agrees to maintain the confidentiality of all proprietary information, trade secrets, business plans, and any other confidential information disclosed by the Company. This confidentiality obligation shall survive the termination of this agreement and continue indefinitely. 8. Intellectual Property All work products, including but not limited to designs, content, software, and documentation created by the Crew in the course of their work, shall be the exclusive property of the Company. The Crew shall assign all rights, title, and interest in any intellectual property created during the engagement to the Company. 9. Access of Social Media Platforms The Crew acknowledges that all social media platforms, including accounts, pages, and profiles associated with the business, are the exclusive property of the Company. The Crew shall not claim any ownership, control, or rights to these platforms and shall not transfer, modify, or access these platforms without the express written consent of the Company. 10. Self-Undertaking for Mishappenings The Crew hereby acknowledges and agrees to take full responsibility for any and all mishappenings, accidents, or errors occurring during the course of the project that arise from their actions, negligence, or failure to meet agreed-upon standards. The Crew waives any right to seek compensation or damages from the Company for such incidents, thereby affirming their understanding and acceptance of this self-undertaking throughout the Assignment. 11. Independent Contractor Status The Crew is an independent contractor and not a permanent employee, partner, or agent of the Company. The Crew is solely responsible for their taxes, insurance, and any other liabilities arising from their work. The Crew shall have no authority to bind the company or enter into agreements on behalf of the Company without the express written consent of the Company. 12. Termination Either party may terminate this agreement by providing 15 days written notice to the other party. Upon termination, the Crew shall be paid for any work completed up to the date of termination, and all work products shall be delivered to the Company. The Company reserves the right to terminate this agreement immediately for cause, including but not limited to breach of confidentiality, non-performance, or violation of this deed’s terms. 13. Dispute Resolution Any disputes arising out of or in connection with this deed shall be resolved through amicable negotiations between the parties. If the dispute cannot be resolved through negotiation, it shall be referred to arbitration in accordance with the Arbitration and Conciliation Act, 1996. 14. Miscellaneous Amendments: Any amendments or modifications to this deed must be made in writing and signed by both parties. Entire Agreement: This deed constitutes the entire agreement between the parties and supersedes any prior agreements or understandings, whether oral or written. Thank you for your attention to these details. We are excited to have you as part of our team and look forward to a successful collaboration! Crew Info Form

  • How to make a Short range Radar using Arduino and Processing

    How to make a Short range Radar using Arduino and Processing How to make a Short range Radar using Arduino and Processing Build a Radar System with Arduino, Servo Motor, Ultrasonic Sensor, and Processing Software Description: Here’s a detailed guide on how to create a radar system using Arduino, a In this project, we'll create a simple radar system using an Arduino, a servo motor, an ultrasonic sensor, and Processing software. This radar system will scan its surroundings and display the detected objects on a computer screen. Materials Needed - Arduino board (e.g., Arduino Uno) - Servo motor - Ultrasonic sensor (e.g., HC-SR04) - Breadboard and jumper wires - USB cable for Arduino - Computer with Arduino IDE and Processing software installed Step 1: Wiring the Components 1. Connect the Ultrasonic Sensor: - VCC to Arduino 5V - GND to Arduino GND - Trig to Arduino digital pin 9 - Echo to Arduino digital pin 10 2. Connect the Servo Motor: - VCC (usually red) to Arduino 5V - GND (usually black or brown) to Arduino GND - Signal (usually yellow or white) to Arduino digital pin 11 Step 2: Arduino Code 1. Open the Arduino IDE and create a new sketch. 2. Copy and paste the following code into the sketch: 3. Upload the code to your Arduino board. 4. Run the Processing sketch. Step 3: Testing and Calibration 1. Place the radar system in an open area where it can scan for objects. 2. Power up the Arduino and make sure it is connected to the computer. 3. Run the Processing sketch to visualize the radar data. Project Gallery All Documents : Step 1: Run Arduino Code Step 2: Run Processing Code Click Here to Download Download Video Tutorial : Conclusion : You have successfully built a radar system using Arduino, a servo motor, an ultrasonic sensor, and Processing software. This project can be a great foundation for more advanced radar and mapping systems. Experiment with different setups and improvements to further enhance your radar’s capabilities. Also check our website for other projects and explore Skill-Hub by EmbeddedBrew to enhance your embedded skills. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • ArduinoProjects

    Arduino Projects Displaying a custom image on a 0.96-inch OLED display using an Arduino In this tutorial, we'll walk you through the process of displaying a custom image on a 0.96-inch OLED display using an Arduino Nano. This project is perfect for adding a personal touch to your embedded systems projects. Read More Design a Retro game of Snake from Nokia using OLED and Joystick. With these steps, you've successfully created a basic Nokia Snake game using a 0.96" OLED, a joystick, and an Arduino Nano. You can enhance the game by adding more features, improving graphics, and optimizing controls. Read More Getting Started with a 0.96" OLED Display and Arduino Nano Here are the steps to get started with a 0.96" OLED display and an Arduino Nano. This can serve as a detailed guide. This guide should help readers get up and running with their OLED display and Arduino Nano, providing a clear, step-by-step approach to their first project. Read More Getting Started with DS18B20 Temperature Sensor This guide provides a clear, step-by-step process for getting started with the DS18B20 sensor and Arduino, making it easy for beginners to follow and understand. Read More How to make a RFID based Door Unlocking System Learn to make a RFID based Door unlocking system using Arduino, LCD, RFID and Servo Read More Getting Started with RFID and Arduino: Reading Values and Controlling an LED Here’s a step-by-step guide for getting started with RFID and Arduino to read values on the Serial Monitor and control an LED Read More Getting Started with a Piezoelectric Disc and Arduino This blog post provides a step-by-step guide to getting started with a piezoelectric disc and Arduino, making it easy for beginners to follow and understand. Read More How to make a Keypad based Door unlocking System Here's a step-by-step guide to creating a keypad-based door unlocking system using an I2C LCD, a servo motor, and an Arduino Read More How to Create a PIR Sensor-Based Motion Alarm Using Arduino Here's a step-by-step guide to creating a PIR sensor-based motion alarm using Arduino. Read More Load More

  • Privacy Policy | EmbeddedBrew

    explore to know more about Privacy Policy of EmbeddedBrew. < Back Privacy Policy Welcome to EmbeddedBrew. We are committed to protecting your privacy and ensuring that your personal information is handled safely and responsibly. This Privacy Policy outlines how we collect, use, disclose, and protect your personal information when you visit our Website and use our services. 1. Information We Collect We collect the following types of information: - Personal Information: When you register for an account, enroll in courses, or contact us, we may collect personal information such as your name, email address, phone number, mailing address, payment information, and other details necessary for providing our services. - Usage Data: We collect information about how you interact with our Website, such as your IP address, browser type, operating system, pages visited, and the dates and times of your visits. - Cookies and Tracking Technologies: We use cookies and similar tracking technologies to enhance your experience on our Website, analyze site usage, and for advertising purposes. 2. How We Use Your Information We use the information we collect for the following purposes: - To provide, maintain, and improve our services, including processing transactions and managing accounts. - To communicate with you, including sending you updates, newsletters, and other information related to your account and our services. - To personalize your experience on our Website and deliver content and product offerings relevant to your interests. - To analyze usage patterns and improve our Website’s performance and usability. - To comply with legal obligations and protect the rights, property, or safety of EmbeddedBrew Innovations, our users, or others. 3. How We Share Your Information We do not sell or rent your personal information to third parties. We may share your information with: - Service Providers: We may share your information with trusted third-party service providers who assist us in operating our Website, conducting our business, or providing services to you, provided they agree to keep your information confidential. - Legal Compliance: We may disclose your information if required to do so by law or in response to valid requests by public authorities (e.g., a court or government agency). - Business Transfers: In the event of a merger, acquisition, or sale of all or a portion of our assets, your personal information may be transferred to the acquiring entity. 4. Security of Your Information We implement appropriate technical and organizational measures to protect your personal information from unauthorized access, use, alteration, or destruction. However, no method of transmission over the internet or electronic storage is 100% secure, and we cannot guarantee absolute security. 5. Your Rights and Choices You have the following rights regarding your personal information: - Access and Correction: You can access and update your personal information through your account settings or by contacting us directly. - Data Deletion: You can request the deletion of your personal information, subject to certain legal exceptions. - Opt-Out: You can opt-out of receiving marketing communications from us by following the unsubscribe instructions included in our emails or by contacting us. 6. Children's Privacy Our Website is not intended for children under the age of 13. We do not knowingly collect personal information from children under 13. If you believe that we have collected information from a child under 13, please contact us, and we will take steps to delete such information. 7. Changes to This Privacy Policy We may update this Privacy Policy from time to time to reflect changes in our practices or for other operational, legal, or regulatory reasons. We will notify you of any material changes by posting the new Privacy Policy on our Website and updating the effective date. 8. Contact Us If you have any questions or concerns about this Privacy Policy or our privacy practices, please contact us at: embeddedbrew@gmail.com --- EmbeddedBrew Innovations (Formerly Rudra DIY Crafts) Effective Date:[30/05/2024]

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