Search Results
65 results found with an empty search
- Getting started with Keypad module and Arduino Nano
Getting started with Keypad module and Arduino Nano Getting started with Keypad module and Arduino Nano Here are the steps to get started with a Keypad module and an Arduino Nano to display values on the Serial Monitor Description: In this tutorial, we will learn how to interface a keypad module with an Arduino Nano and display the pressed keys on the Serial Monitor. Keypads are a simple and effective way to add input functionality to your Arduino projects. Components Needed - Arduino Nano - Keypad module (4x4 or 4x3) - Jumper wires - Breadboard (optional) - USB cable to connect Arduino Nano to the computer Step 1: Connect the Keypad to the Arduino Nano 1. Identify the Keypad Pins: Most keypads have a set of row and column pins. A 4x4 keypad typically has 8 pins (4 for rows and 4 for columns), while a 4x3 keypad has 7 pins (4 for rows and 3 for columns). 2. Connect the Keypad Pins to Arduino: Use jumper wires to connect the keypad pins to the Arduino Nano. Here's an example connection for a 4x4 keypad: - Keypad Pin 1 (Row 1) to Arduino Digital Pin 2 - Keypad Pin 2 (Row 2) to Arduino Digital Pin 3 - Keypad Pin 3 (Row 3) to Arduino Digital Pin 4 - Keypad Pin 4 (Row 4) to Arduino Digital Pin 5 - Keypad Pin 5 (Column 1) to Arduino Digital Pin 6 - Keypad Pin 6 (Column 2) to Arduino Digital Pin 7 - Keypad Pin 7 (Column 3) to Arduino Digital Pin 8 - Keypad Pin 8 (Column 4) to Arduino Digital Pin 9 Step 2: Install the Keypad Library 1. Open the Arduino IDE: 2. Go to Library Manager: Navigate to `Sketch` -> `Include Library` -> `Manage Libraries`. 3. Search for Keypad Library: In the Library Manager, type "Keypad" in the search bar. 4. Install the Library: Find the "Keypad by Mark Stanley, Alexander Brevig" and click "Install". Step 3: Write the Arduino Code 1. Open a New Sketch in Arduino IDE: 2. Include the Keypad Library: #include Step 4: Upload and Test the Code 1. Connect the Arduino Nano to your Computer: Use the USB cable. 2. Select the Correct Board and Port: Go to `Tools` -> `Board` -> `Arduino Nano`, and then `Tools` -> `Port` to select the appropriate COM port. 3. Upload the Sketch: Click the upload button in the Arduino IDE. 4. Open the Serial Monitor: Navigate to `Tools` -> `Serial Monitor` and set the baud rate to 9600. Step 5: Press Keys on the Keypad With everything set up, press the keys on the keypad. You should see the corresponding key values displayed on the Serial Monitor. Project Gallery All Documents : Download the below code to get started with Keypad module. Click Here to Download Download Video Tutorial : Conclusion : You have successfully interfaced a keypad with an Arduino Nano and displayed the key presses on the Serial Monitor. This basic setup can be expanded to create more complex projects, such as password input systems, menu navigation, and more. Also check our website for more projects and explore the Skill-Hub by EmbeddedBrew. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.
- How to make an Arduino based Calculator using Keypad and LCD
How to make an Arduino based Calculator using Keypad and LCD How to make an Arduino based Calculator using Keypad and LCD Here's a step-by-step guide to creating a calculator using an Arduino, a keypad, and an LCD Description: In this tutorial, we’ll walk you through building a simple calculator using an Arduino, a 4x4 keypad, and an I2C LCD. This project is perfect for beginners looking to explore the basics of interfacing components with an Arduino. Components Needed: - Arduino Uno (or any other compatible board) - 4x4 Keypad - LCD I2C (16x2) - Jumper wires - Breadboard - USB cable for programming Step 1: Set Up Your Components Connect the Keypad: 1. Place the keypad on your breadboard. 2. Connect the keypad's row and column pins to the Arduino. For instance: - Row pins (R1, R2, R3, R4) to Arduino pins 9, 8, 7, 6 - Column pins (C1, C2, C3, C4) to Arduino pins 5, 4, 3, 2 Connect the LCD I2C: 1. Attach the I2C LCD to the breadboard. 2. Connect the LCD's SDA and SCL pins to the corresponding Arduino pins: - SDA to A4 - SCL to A5 3. Connect the LCD's VCC to the 5V pin on the Arduino and GND to the GND pin on the Arduino. Step 2: Install Required Libraries Before coding, ensure you have the necessary libraries installed in your Arduino IDE: 1. Keypad Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "Keypad" and install the Keypad library by Mark Stanley and Alexander Brevig. 2. LiquidCrystal I2C Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "LiquidCrystal I2C" and install the library by Frank de Brabander. Step 3: Write the Code Here’s a sample code to get you started: Step 4: Upload and Test 1. Connect your Arduino to your computer using the USB cable. 2. Open the Arduino IDE, paste the code, and upload it to your Arduino. 3. Once uploaded, your LCD should display "Calculator" initially. Use the keypad to enter numbers and operations. For example: - Press `5`, then `A` (for addition), then `3`, and finally `#` to see the result `8` displayed. Project Gallery All Documents : Download the below code to run the Calculator Click Here to Download Download Video Tutorial : Conclusion : Now that your basic calculator is working, you can try expanding its functionality. Add more operations, improve the user interface, or even integrate it with other sensors or components for more complex projects. By following these steps, you’ll have a functional calculator built with an Arduino, a keypad, and an LCD I2C. Happy building! Also check our website for more projects and explore the Skill-Hub to enhance your Skills in Embedded Systems and IoT. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.
- How to make a Home Automation System using Blynk2.0 and NodeMCU
Create Automation System using NodeMCU and Blynk2.0 to control Lights and Fans of a room, also monitor environmental parameters on your hand. How to make a Home Automation System using Blynk2.0 and NodeMCU Create Automation System using NodeMCU and Blynk2.0 to control Lights and Fans of a room, also monitor environmental parameters on your hand. Description: Sure, here’s a step-by-step guide to create a home automation system that controls two devices and displays temperature data from a DHT22 sensor on an LCD using NodeMCU and Blynk: Step 1: Gather Materials - NodeMCU (ESP8266) - DHT22 temperature and humidity sensor - 16x2 LCD display with I2C module - Two relays (for controlling devices) - Breadboard and jumper wires - Power supply (5V for relays, typically USB for NodeMCU) - Blynk app installed on your smartphone Step 2: Set Up Blynk 1. Create a Blynk Account: Download the Blynk app from the App Store or Google Play and create an account. 2. Create a New Project: In the Blynk app, create a new project. Select "NodeMCU" as your device and note down the authentication token sent to your email. 3. Add Widgets: - Add a button widget for each device you want to control. - Add a labeled value widget to display temperature data. - Optionally, add a gauge or graph widget to visualize temperature data. Step 3: Set Up Hardware 1. Connect the DHT22 Sensor: - VCC to 3.3V on NodeMCU - GND to GND on NodeMCU - Data to digital pin D4 on NodeMCU 2. Connect the LCD Display: - Connect the I2C module to the LCD. - SDA to D2 on NodeMCU - SCL to D1 on NodeMCU - VCC to 5V on NodeMCU - GND to GND on NodeMCU 3. Connect the Relays: - Relay 1 IN pin to D5 on NodeMCU - Relay 2 IN pin to D6 on NodeMCU - VCC to 5V - GND to GND Step 4: Install Libraries In your Arduino IDE, install the following libraries: - Blynk Library: Go to Sketch > Include Library > Manage Libraries, search for "Blynk", and install. - DHT Sensor Library: Search for "DHT sensor library" and install. - LiquidCrystal I2C Library: Search for "LiquidCrystal I2C" and install. Step 5: Write the Code Step 6: Upload Code to NodeMCU 1. Connect your NodeMCU to your computer via USB. 2. Open the Arduino IDE and select the correct board and port. 3. Upload the code to your NodeMCU. Step 7: Configure Blynk App 1. Button Widgets: Set one button to V1 and the other to V2 for controlling the relays. 2. Labeled Value Widget: Set to V5 to display the temperature data. Step 8: Power Up and Test 1. Ensure all connections are secure. 2. Power up your NodeMCU and relays. 3. Open the Blynk app and test the buttons to control your devices. 4. Check the LCD display and Blynk app to see the temperature readings from the DHT22 sensor. Project Gallery All Documents : Download the below code to make your own Home Automation System. Click Here to Download Download Video Tutorial : Conclusion : You’ve now built a basic home automation system using NodeMCU and Blynk! This setup allows you to control two devices remotely and monitor temperature data in real-time. Explore additional projects and skills on our website and continue enhancing your IoT expertise with Skill-Hub by EmbeddedBrew. Happy building! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.
- Plans & Pricing | EmbeddedBrew
Choose your pricing plan IGNITE ₹ 2,000 2,000₹ Create an AI Integrated IoT Project Learn from Scratch Get a Free IoT Kit Valid for one month Select 30 Day Course Certification Program Hands-on Session Free Practice Kit Flexible Timing Exclusive Forum Access 30+ Video Lectures 50+ Blog Contents 20+ Projects Spark ₹ 999 999₹ Create a Personal Weather station . Learn from Scratch Select Hands-on Session Video Tutorials Flexble timing Life Time Access Forum Access Get Certified Downloadable Resources Free e-Book Lots of Project Ideas
- Using NodeMCU as a Client & Server Application
Learn to use NodeMCU in Server mode and Client mode. Using NodeMCU as a Client & Server Application Learn to use NodeMCU in Server mode and Client mode. Description: The NodeMCU is a popular development board that makes it easy to connect to Wi-Fi and create IoT applications. In this guide, we’ll walk through the steps to set up your NodeMCU as both a server and a client using the Arduino IDE. Prerequisites: - NodeMCU board - USB cable - Arduino IDE installed - Wi-Fi network Step 1: Set Up the Arduino IDE 1. Install the NodeMCU Board Package: - Open the Arduino IDE. - Go to `File` -> `Preferences`. - In the “Additional Board Manager URLs” field, add: ` http://arduino.esp8266.com/stable/package_esp8266com_index.json` . - Go to `Tools` -> `Board` -> `Boards Manager`. - Search for `esp8266` and install the latest version. 2. Select the NodeMCU Board: - Go to `Tools` -> `Board` and select `NodeMCU 1.0 (ESP-12E Module)`. Step 2: Set Up NodeMCU as a Server 1. Open the Example Sketch: - Go to `File` -> `Examples` -> `ESP8266WebServer` -> `HelloServer`. 2. Modify the Sketch: - Update the `ssid` and `password` variables with your Wi-Fi credentials. const char* ssid = "your_SSID"; const char* password = "your_PASSWORD"; 3. Upload the Sketch: - Connect your NodeMCU to your computer using a USB cable. - Select the correct port under `Tools` -> `Port`. - Click the upload button. 4. Monitor the Serial Output: - Open the Serial Monitor (`Tools` -> `Serial Monitor`) and set the baud rate to `115200`. - Once connected, the Serial Monitor will display the IP address of the NodeMCU. 5. Access the Server: - Open a web browser and enter the IP address displayed in the Serial Monitor. - You should see a message saying "Hello from ESP8266!". Step 3: Set Up NodeMCU as a Client 1. Open the Example Sketch: - Go to `File` -> `Examples` -> `ESP8266WiFi` -> `WiFiClient`. 2. Modify the Sketch: - Update the `ssid` and `password` variables with your Wi-Fi credentials. - Set the server's IP address and port (if you're using the previous server example, use the NodeMCU’s IP and port 80). const char* ssid = "your_SSID"; const char* password = "your_PASSWORD"; const char* host = "server_IP_address"; const uint16_t port = 80; 3. Upload the Sketch: - Connect your NodeMCU to your computer. - Select the correct port and upload the sketch. 4. Monitor the Serial Output: - Open the Serial Monitor and set the baud rate to `115200`. - The NodeMCU will attempt to connect to the server and you should see the response from the server in the Serial Monitor. Step 4: Testing and Further Development - Testing: - With the server running, reset the client NodeMCU and observe the communication between the server and client in the Serial Monitor. - Further Development: - Explore more examples and libraries to expand your IoT projects. - Modify the server to handle different types of requests. - Use the client to send sensor data to the server. Project Gallery All Documents : Use the codes from the eamples as mentioned above. Click Here to Download Download Video Tutorial : Conclusion : By following these steps, you've successfully set up your NodeMCU as both a server and a client. This setup forms the foundation for creating more complex IoT applications. For additional projects and resources, check out our website and Skill-Hub by EmbeddedBrew. Happy coding! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.
- ESP32Projects
ESP32 Projects Getting Started with ESP32 Cam Module and Solve Fatal Error In this Project we will learn about ESP32 Cam module & create a Live Security Camera Read More Load More
- Crew Terms & Conditions | EmbeddedBrew
Know about the terms and conditions for using the site. < Back Crew Terms and Conditions Sheet This Terms and Conditions Deed is made and entered into on the date mentioned in the Crew Information Sheet, by and between EmbeddedBrew Innovations, a sole proprietorship duly incorporated under the laws of India, with its registered office at Old Town, Bhubaneswar, Odisha (hereinafter referred to as the "Company"), and the individual identified in the Crew Information Sheet, (hereinafter referred to as the "Crew"). NOW, THEREFORE, in consideration of the mutual promises and terms and conditions contained herein, the parties hereto agree as follows: 1. Scope of Work The Crew agrees to provide the services, as mentioned in the Assignment Information Sheet. The Crew shall perform the work as per the agreed timeline, and quality standards specified by the Company. The Company may request additional services, which shall be mutually agreed upon in writing, including any further compensation. 2. Compensation The Crew shall be compensated on a per Project/ per Day/ per Month basis, at a rate, as mentioned in the Assignment Information Sheet. Payment shall be made upon completion of the agreed milestones or deliverables and approval by the Company. The Crew shall submit an invoice detailing the services rendered and the corresponding payment due. Payment shall be made within 15 days of receipt of the invoice. 3. Work Hours, Holidays, and Absence The Crew agrees to adhere to the standard working hours mutually agreed upon with the Company, that is according to the completion of the project. The Crew is entitled to observe public holidays as per the Company’s holiday schedule. In case of absence without prior notice or approval, the Company reserves the right to deduct payment on a pro-rata, per-day basis, calculated as a proportion of the agreed project or Daily work rate. Consistent absences may lead to a review of the agreement. 4. Payment Cancellation Terms In the event of termination with or without prior notice by either party, or if termination occurs due to misconduct, breach of contract, or any other justifiable cause, the Company reserves the right to cancel any pending payments for work not performed. if the project has not yet commenced by the time of termination, no payment will be due. The Crew will only be entitled to the compensation earned up until the date of termination, and any additional compensation will not be provided. 5. Non-Compete & Non-Solicitation The Crew agrees not to engage in or assist any business that competes with the Company during Assignment and for a period of 6 months after termination. The Crew further agrees not to solicit the Company’s clients, customers, or employees for personal gain during this period. 6. Profit Sharing The Crew shall not be entitled to any share in the Company’s profits unless specifically agreed upon in a separate written agreement. The Crew’s compensation is limited to the fees mentioned in this deed, and they shall have no claim to any other financial benefits, assets, or revenues of the Company. 7. Confidentiality The Crew agrees to maintain the confidentiality of all proprietary information, trade secrets, business plans, and any other confidential information disclosed by the Company. This confidentiality obligation shall survive the termination of this agreement and continue indefinitely. 8. Intellectual Property All work products, including but not limited to designs, content, software, and documentation created by the Crew in the course of their work, shall be the exclusive property of the Company. The Crew shall assign all rights, title, and interest in any intellectual property created during the engagement to the Company. 9. Access of Social Media Platforms The Crew acknowledges that all social media platforms, including accounts, pages, and profiles associated with the business, are the exclusive property of the Company. The Crew shall not claim any ownership, control, or rights to these platforms and shall not transfer, modify, or access these platforms without the express written consent of the Company. 10. Self-Undertaking for Mishappenings The Crew hereby acknowledges and agrees to take full responsibility for any and all mishappenings, accidents, or errors occurring during the course of the project that arise from their actions, negligence, or failure to meet agreed-upon standards. The Crew waives any right to seek compensation or damages from the Company for such incidents, thereby affirming their understanding and acceptance of this self-undertaking throughout the Assignment. 11. Independent Contractor Status The Crew is an independent contractor and not a permanent employee, partner, or agent of the Company. The Crew is solely responsible for their taxes, insurance, and any other liabilities arising from their work. The Crew shall have no authority to bind the company or enter into agreements on behalf of the Company without the express written consent of the Company. 12. Termination Either party may terminate this agreement by providing 15 days written notice to the other party. Upon termination, the Crew shall be paid for any work completed up to the date of termination, and all work products shall be delivered to the Company. The Company reserves the right to terminate this agreement immediately for cause, including but not limited to breach of confidentiality, non-performance, or violation of this deed’s terms. 13. Dispute Resolution Any disputes arising out of or in connection with this deed shall be resolved through amicable negotiations between the parties. If the dispute cannot be resolved through negotiation, it shall be referred to arbitration in accordance with the Arbitration and Conciliation Act, 1996. 14. Miscellaneous Amendments: Any amendments or modifications to this deed must be made in writing and signed by both parties. Entire Agreement: This deed constitutes the entire agreement between the parties and supersedes any prior agreements or understandings, whether oral or written. Thank you for your attention to these details. We are excited to have you as part of our team and look forward to a successful collaboration! Crew Info Form
- Student Partner Program | EmbeddedBrew
Page Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Click Here Section Title Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Small Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors. Section Title This is a Paragraph. Click on "Edit Text" or double click on the text box to start editing the content and make sure to add any relevant details or information that you want to share with your visitors.
- Contact | EmbeddedBrew
Contact us for more information about anything you want to know about the courses. Contact: Contact Contact Us Mail First name Last name Email Write a message Submit Thanks for submitting!
- Forum | EmbeddedBrew
Explore a Forum for our members. We call it Round Table. Wix Forum is no longer available This application has been discontinued. If you need community app use Wix Groups.
- Getting Started with Raspberry-Pi Pico
In this topic we are going to unbox an Raspberry-Pi Pico and get to know more about it. Getting Started with Raspberry-Pi Pico In this topic we are going to unbox an Raspberry-Pi Pico and get to know more about it. Description: The Raspberry Pi Pico is a versatile microcontroller board that’s perfect for a variety of projects. Follow these steps to get started with your Pico on a Windows PC. Step 1: Gather Your Materials - Raspberry Pi Pico board - Micro-USB cable (for power and data transfer) - Windows PC - Breadboard and jumper wires (optional, for experiments) - LEDs, resistors, sensors (optional, for projects) Step 2: Install the Raspberry Pi Pico Software 1. Download and Install Thonny IDE: - Visit the [Thonny website]( https://thonny.org/ ) and download the installer for Windows. - Run the installer and follow the prompts to complete the installation. 2. Download MicroPython UF2 File: - Visit the [Raspberry Pi Pico MicroPython page]( https://www.raspberrypi.com/documentation/microcontrollers/micropython.html ). - Download the MicroPython UF2 file from the official website. Step 3: Prepare the Raspberry Pi Pico 1. Connect the Pico to Your PC: - Hold down the BOOTSEL button on the Pico. - While holding the button, connect the Pico to your PC using the micro-USB cable. - Release the BOOTSEL button once the Pico is connected. Your Pico should appear as a removable drive named RPI-RP2 on your computer. 2. Copy the MicroPython UF2 File: - Open the RPI-RP2 drive on your PC. - Drag and drop the MicroPython UF2 file you downloaded earlier onto the RPI-RP2 drive. - The Pico will automatically reboot, and the drive will disappear from your file explorer. Step 4: Configure Thonny IDE 1. Open Thonny IDE: - Launch the Thonny IDE from your Start menu. 2. Select the Interpreter: - Go to Tools > Options and select the Interpreter tab. - Choose MicroPython (Raspberry Pi Pico) from the drop-down menu. - Ensure the correct COM port is selected for your Pico (you can find this in the Device Manager under Ports). Step 5: Write and Run Your First Program 1. Write a Simple Script: - In the Thonny editor, type the following code to blink an onboard LED: from machine import Pin from time import sleep led = Pin(25, Pin.OUT) while True: led.toggle() sleep(1) 2. Save and Run the Script: - Save the script by going to File > Save As, then choose Raspberry Pi Pico. - Name your file (e.g., ` b link .py `) and click OK. - Click the Run button (green arrow) to execute your script. You should see the onboard LED start blinking. Project Gallery All Documents : Write the given code in your IDE and Save as Temp.py file. from machine import ADC import utime temp_sensor = ADC(4) # Default connection of temperature sensor while True: # get raw sensor data raw_sensor_data = temp_sensor.read_u16() # convert raw value to equivalent voltage sensor_voltage = (raw_sensor_data / 65535)*3.3 # convert voltage to temperature (celcius) temperature = 27 - (sensor_voltage - 0.706)/0.001721 print("Temperature : ",temperature, " degree celcius") utime.sleep(1) Follow the Steps given above to Complete the project. Click Here to Download Download Video Tutorial : Conclusion : Congratulations on completing all the steps! You now have a solid understanding of how the Raspberry Pi Pico works. Feel free to experiment with various projects to further enhance your skills. For more project ideas and detailed guides, visit our website. Additionally, explore Skill-Hub by EmbeddedBrew to acquire a wide range of skills in embedded systems. Happy learning! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.
- Privacy Policy | EmbeddedBrew
explore to know more about Privacy Policy of EmbeddedBrew. < Back Privacy Policy Welcome to EmbeddedBrew. We are committed to protecting your privacy and ensuring that your personal information is handled safely and responsibly. This Privacy Policy outlines how we collect, use, disclose, and protect your personal information when you visit our Website and use our services. 1. Information We Collect We collect the following types of information: - Personal Information: When you register for an account, enroll in courses, or contact us, we may collect personal information such as your name, email address, phone number, mailing address, payment information, and other details necessary for providing our services. - Usage Data: We collect information about how you interact with our Website, such as your IP address, browser type, operating system, pages visited, and the dates and times of your visits. - Cookies and Tracking Technologies: We use cookies and similar tracking technologies to enhance your experience on our Website, analyze site usage, and for advertising purposes. 2. How We Use Your Information We use the information we collect for the following purposes: - To provide, maintain, and improve our services, including processing transactions and managing accounts. - To communicate with you, including sending you updates, newsletters, and other information related to your account and our services. - To personalize your experience on our Website and deliver content and product offerings relevant to your interests. - To analyze usage patterns and improve our Website’s performance and usability. - To comply with legal obligations and protect the rights, property, or safety of EmbeddedBrew Innovations, our users, or others. 3. How We Share Your Information We do not sell or rent your personal information to third parties. We may share your information with: - Service Providers: We may share your information with trusted third-party service providers who assist us in operating our Website, conducting our business, or providing services to you, provided they agree to keep your information confidential. - Legal Compliance: We may disclose your information if required to do so by law or in response to valid requests by public authorities (e.g., a court or government agency). - Business Transfers: In the event of a merger, acquisition, or sale of all or a portion of our assets, your personal information may be transferred to the acquiring entity. 4. Security of Your Information We implement appropriate technical and organizational measures to protect your personal information from unauthorized access, use, alteration, or destruction. However, no method of transmission over the internet or electronic storage is 100% secure, and we cannot guarantee absolute security. 5. Your Rights and Choices You have the following rights regarding your personal information: - Access and Correction: You can access and update your personal information through your account settings or by contacting us directly. - Data Deletion: You can request the deletion of your personal information, subject to certain legal exceptions. - Opt-Out: You can opt-out of receiving marketing communications from us by following the unsubscribe instructions included in our emails or by contacting us. 6. Children's Privacy Our Website is not intended for children under the age of 13. We do not knowingly collect personal information from children under 13. If you believe that we have collected information from a child under 13, please contact us, and we will take steps to delete such information. 7. Changes to This Privacy Policy We may update this Privacy Policy from time to time to reflect changes in our practices or for other operational, legal, or regulatory reasons. We will notify you of any material changes by posting the new Privacy Policy on our Website and updating the effective date. 8. Contact Us If you have any questions or concerns about this Privacy Policy or our privacy practices, please contact us at: embeddedbrew@gmail.com --- EmbeddedBrew Innovations (Formerly Rudra DIY Crafts) Effective Date:[30/05/2024]





